it's a fact of life here. you learn to deal with it.
I kind of agree with DG. It was never really a question of whether or not PS3 would survive, but whether or not it would be a financial or symbolic success for sony, which it's still borderline on.
For future predictions what it's going to come down to is whether the PS3 will be a small success or a big success. It really comes down to how the public responds to future M$ price cuts this holiday.
360's...
they are selling better this year than last year significantly. Compare NPD this year and last year. Sales aren't slowing down. They are continuing to increase year after year with the exception of the overshipping in 06/07.
That's not going to happen. All three systems will increase in sales later in the life cycle building up to the next gen (except maybe wii, which will probably shift around the same sales because they're already pretty high).
There is absolutely no reason for 360's sales to start to drop. The price of the system is going down, reliability is going up, new services are becoming available, and there are still great games coming out for it. Just like sony and nintendo, as long as M...
this game wasn't developed for 10 years. A game with the same name and a completely different story and gameplay in a similar universe started development a long time ago. The development on this game has been something like 3-5 years.
Yes... I definitely see more people saying the PS3 has no games than people saying the 360 has no games...
/sarcasm
very good point.
Almost all developers do. It's far to early in his cycle to say that he doesn't, and if you look at his interviews he's actually a lot more open to change than you'd expect him to be from the way he pushes his games.
is this article 3 pages... I stopped reading when I noticed I'd have to click and load three times to read the equivalent of a one page article.
edit: Holy butts... it has ads that literally block out the whole screen too.
This website is fail, regardless of what the article says. Someone copy and paste it and host it somewhere else.
All my data for it was on my xbox. I lost all my skills D:
It was too much a pain to play through the story again, so I had to put it away :(
is just a wasted opportunity. It'll still sell great, but I have no idea why you wouldn't do both. I can't imagine they'd have lost money.
It's just addicting, and like you said "noob friendly".
The most fun I've had in that game is jumping off tall things, which is a damn shame.
You don't need that many subscribers to make your money back.
They're still doing phenomenal compared to almost every MMO except WoW.
The biggest test is how many people stay subscribed after 2 months. They just need enough time to remove memory leaks/major bugs and do light balancing. Those are the two biggest things that hurt an mmo launch. I quit after my first month of WoW because of it and didn't go back for almost a year.
slowClap();
SAWEET game
I'm not saying it's perfect or that this exact thing is what would be needed. I'm talking about using it as a base platform to launch off of.
There are definitely some impressive things about the demo. I know it's lacking some major quality, but consider the possibility of the quality you could get with multiple passes over an object for importing 3d models and the textures for them. You could get an easily passable fully 3d model of a building by walking around it with a handhel...
Radiosity doesn't really look super good until you add colors to walls/lightsources. That's where radiosity really makes you go :O.
The wikipedia just happened to have a good explanation of it as well as have pictures with colored objects.
One interesting thing about these things becoming available is that it makes a lot of 3d artists stupider. Compare someone who's had to fake radiosity with someone who's had it all along and the difference is really kind of funny. ...
than most raytracing. radiosity adds so much more to the feeling of environments than most other raytracing benefits. You get a lot of detail with a lot of raytracing, but some radiosity effects really change the whole way a scene feels.
http://en.wikipedia.org/wik...
look at those rooms. dayum.
edit to save bubble: HOLY JESUS. did they render those with high enough quality? That would on...
it's great for making things look really realistic, but that comes at a price. Especially when you can make things look realistic when they're generated in entirely unrealistic ways.
With what carmack is doing for textures and meshes (I heard he had an idea for doing a similar thing to the textures with idTech5 that would give artists almost no restrictions on polygon counts), I would definitely be excited if he started looking at lighting.
I wouldn't be surprised if Sony and M$ designed their hardware with raytracing in mind down the road. It's been around for too long with AMAZING results to completely disregard it.
It probably won't be in launch games, but the power will probably be there to have it later in the generation.
Also, I wouldn't be surprised if one of the consoles added a third processor for near dedicated physics. I think Sony took one step forward in using consoles as a way to experimen...
oops